For students who excel at designing original and thought-provoking work and developing their craft through cultural and creative frameworks that generate meaning and contribute knowledge
Communication, entertainment, and the arts careers draw highly creative students who demonstrate a commitment to perspective taking, craft development, and imaginative expression. Roles in design, fine arts, mass communications, entertainment, fashion, art administration, and publishing encourage individuals to approach problems with curiosity, courage, and complexity. Students who excel in these fields make original connections, develop high levels of resilience, and explore ideas in unexpected ways.
Alumni from Colby pursue roles that allow them to design and create in diverse settings—whether they be cinematographers for the sports action industry; managing editors at print magazines or digital journals; gallery directors at auction houses; product and service designers for small startups or large corporations; or freelance illustrators, writers, and designers. Recruiting timelines for arts and communication industries vary; learn more about recruiting timelines on our job search page.
Strategists develop or manage a brand’s strategy by creating clear and powerful content that builds organic engagement and interaction with clients.
Whether focused on auditory, visual, or written content, strategists create with a designated audience in mind and set tone, style, and voice guidelines that can aid with workflow governance and unify marketing strategies across all delivery streams. Examples of entry-level jobs in this field include digital content manager, content editor, and account coordinator.
Often employed at magazine and book publishers, editorial assistants hold a hybrid role of an editor, writer, and administrative assistant. Not only do they manage the workload and schedule of senior editors, but they also often research, proofread, and manage production schedules. Adjacent roles exist in acquisition, editing, publicity, production, and sales.
In the fine arts, students can pursue work in analog (drawing, painting, sculpture, installation), digital (sound, interactive narratives), live (performance, coding), or conceptual (theoretical, research) arts. Salaries may be dependent on talent, experience, environment, and self-promotion, but most artists
Researchers and assistants often work in institutions that collect, preserve, interpret, and exhibit art and objects. Sometimes they manage the buying and selling of art and antiques or lead the public in exploring, building, and creating achievable artistic or cultural projects. These institutions could include archives, cultural centers, historic sites, museums, auction houses, galleries, and maker spaces.
Designers make sure a product or service is designed to be learnable, meaningful, and relevant for every customer. Most of the time designers take responsibility for how users experience digital interfaces through tools such as usability testing, wireframe construction, storyboards, and product prototypes. They analyze customers’ needs (often in partnership with UX researchers) to optimize and deliver compelling website navigation or satisfying processes, such as online ordering or interaction flows.
Grossman Hall
(207) 859-4140
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Monday – Thursday:
8 a.m. – midnight
Friday: 8 a.m. – 6 p.m.
Saturday:
9 a.m. – 8 p.m.
Sunday:
9 a.m. – midnight